I think you should be able to specify a higher or lower granularity -
If my system's going to be on for a day, but not connected to the net,
I want to be able to do 24 hours worth, if I'm using it and connected,
smaller blocks make more sense, as less work would be lossed in a
reboot or whatever, like if I installed a new program that required a
reboot, or (God forbid) I get an unrecoverable crash which requires a
reboot.
>===
>Right now it appears that the server bases how big your blocks are by
>however many it thinks you can get done in <1 hour. Is this right?
>Can this be changed on the server, maybe increased to 24 hours? Or
>maybe with a command line switch? Anyway, what about it?
>===
>
>Yes it bases the keyblock size on how much your system can get done in
>a set amount of time. Currently not supported.
I know it's currently not supported. Is there any chance that it will
be?
>===
>Also, how does the server handle different IP addresses? I mean, if I
>started a 24 hour session, and had to reboot, the next time I started,
>the server would probably give me a different block, right? What if my
>friend, also on IONet started up after I hung up and had my old IP
>address? He'd get my block, and that would be a waste. Just some
>thoughts from someone who just joined in...
>===
>
>Doesn't matter keyblocks are not determined by IP address. Anytime you
>connect to the server you will be assigned a different key. Unless the
>block
>has expired (currently possible after two hours) it would not be reassigned
>to your friend.
Then why do I get the same block if I stop the program and restart it?
You're saying it's not using my IP address? Why do I get the same
block if I start a second instance of deschal5? Seems like it's using
my IP to me.
>The main thing Dynamic IP address effect is the amount of
>clients from a given domain. Say you where the only one it the IONet
>domain
>but connected 4 seperate times, each time getting a different IP assigned,
>the
>IONet domain would show up in the rankings as four clients.
Colin L. Hildinger
Games Editor - OS/2 e-Zine!
http://www.os2ezine.com/
The Ultimate OS/2 Gaming Page
http://www.ionet.net/~colin/games.html
The Official Unofficial AWE32 and OS/2 Warp Page
http://www.ionet.net/~colin/awe32.html